123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191 |
- /* ----------------------------------------------------------------------
- * Project: CMSIS DSP Library
- * Title: arm_cmplx_dot_prod_f32.c
- * Description: Floating-point complex dot product
- *
- * $Date: 27. January 2017
- * $Revision: V.1.5.1
- *
- * Target Processor: Cortex-M cores
- * -------------------------------------------------------------------- */
- /*
- * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
- *
- * SPDX-License-Identifier: Apache-2.0
- *
- * Licensed under the Apache License, Version 2.0 (the License); you may
- * not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an AS IS BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "arm_math.h"
- /**
- * @ingroup groupCmplxMath
- */
- /**
- * @defgroup cmplx_dot_prod Complex Dot Product
- *
- * Computes the dot product of two complex vectors.
- * The vectors are multiplied element-by-element and then summed.
- *
- * The <code>pSrcA</code> points to the first complex input vector and
- * <code>pSrcB</code> points to the second complex input vector.
- * <code>numSamples</code> specifies the number of complex samples
- * and the data in each array is stored in an interleaved fashion
- * (real, imag, real, imag, ...).
- * Each array has a total of <code>2*numSamples</code> values.
- *
- * The underlying algorithm is used:
- * <pre>
- * realResult=0;
- * imagResult=0;
- * for(n=0; n<numSamples; n++) {
- * realResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+0] - pSrcA[(2*n)+1]*pSrcB[(2*n)+1];
- * imagResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+1] + pSrcA[(2*n)+1]*pSrcB[(2*n)+0];
- * }
- * </pre>
- *
- * There are separate functions for floating-point, Q15, and Q31 data types.
- */
- /**
- * @addtogroup cmplx_dot_prod
- * @{
- */
- /**
- * @brief Floating-point complex dot product
- * @param *pSrcA points to the first input vector
- * @param *pSrcB points to the second input vector
- * @param numSamples number of complex samples in each vector
- * @param *realResult real part of the result returned here
- * @param *imagResult imaginary part of the result returned here
- * @return none.
- */
- void arm_cmplx_dot_prod_f32(
- float32_t * pSrcA,
- float32_t * pSrcB,
- uint32_t numSamples,
- float32_t * realResult,
- float32_t * imagResult)
- {
- float32_t real_sum = 0.0f, imag_sum = 0.0f; /* Temporary result storage */
- float32_t a0,b0,c0,d0;
- #if defined (ARM_MATH_DSP)
- /* Run the below code for Cortex-M4 and Cortex-M3 */
- uint32_t blkCnt; /* loop counter */
- /*loop Unrolling */
- blkCnt = numSamples >> 2U;
- /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
- ** a second loop below computes the remaining 1 to 3 samples. */
- while (blkCnt > 0U)
- {
- a0 = *pSrcA++;
- b0 = *pSrcA++;
- c0 = *pSrcB++;
- d0 = *pSrcB++;
- real_sum += a0 * c0;
- imag_sum += a0 * d0;
- real_sum -= b0 * d0;
- imag_sum += b0 * c0;
- a0 = *pSrcA++;
- b0 = *pSrcA++;
- c0 = *pSrcB++;
- d0 = *pSrcB++;
- real_sum += a0 * c0;
- imag_sum += a0 * d0;
- real_sum -= b0 * d0;
- imag_sum += b0 * c0;
- a0 = *pSrcA++;
- b0 = *pSrcA++;
- c0 = *pSrcB++;
- d0 = *pSrcB++;
- real_sum += a0 * c0;
- imag_sum += a0 * d0;
- real_sum -= b0 * d0;
- imag_sum += b0 * c0;
- a0 = *pSrcA++;
- b0 = *pSrcA++;
- c0 = *pSrcB++;
- d0 = *pSrcB++;
- real_sum += a0 * c0;
- imag_sum += a0 * d0;
- real_sum -= b0 * d0;
- imag_sum += b0 * c0;
- /* Decrement the loop counter */
- blkCnt--;
- }
- /* If the numSamples is not a multiple of 4, compute any remaining output samples here.
- ** No loop unrolling is used. */
- blkCnt = numSamples & 0x3U;
- while (blkCnt > 0U)
- {
- a0 = *pSrcA++;
- b0 = *pSrcA++;
- c0 = *pSrcB++;
- d0 = *pSrcB++;
- real_sum += a0 * c0;
- imag_sum += a0 * d0;
- real_sum -= b0 * d0;
- imag_sum += b0 * c0;
- /* Decrement the loop counter */
- blkCnt--;
- }
- #else
- /* Run the below code for Cortex-M0 */
- while (numSamples > 0U)
- {
- a0 = *pSrcA++;
- b0 = *pSrcA++;
- c0 = *pSrcB++;
- d0 = *pSrcB++;
- real_sum += a0 * c0;
- imag_sum += a0 * d0;
- real_sum -= b0 * d0;
- imag_sum += b0 * c0;
- /* Decrement the loop counter */
- numSamples--;
- }
- #endif /* #if defined (ARM_MATH_DSP) */
- /* Store the real and imaginary results in the destination buffers */
- *realResult = real_sum;
- *imagResult = imag_sum;
- }
- /**
- * @} end of cmplx_dot_prod group
- */
|