123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- // Copyright 2020 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- syntax = "proto3";
- package google.maps.playablelocations.v3;
- import "google/api/field_behavior.proto";
- option csharp_namespace = "Google.Maps.PlayableLocations.V3";
- option go_package = "google.golang.org/genproto/googleapis/maps/playablelocations/v3;playablelocations";
- option java_multiple_files = true;
- option java_outer_classname = "ResourcesProto";
- option java_package = "com.google.maps.playablelocations.v3";
- option php_namespace = "Google\\Maps\\PlayableLocations\\V3";
- option objc_class_prefix = "GMPL";
- // A report submitted by a player about a playable location that is considered
- // inappropriate for use in the game.
- message PlayerReport {
- // The reason why the playable location is considered bad.
- enum BadLocationReason {
- // Unspecified reason. Do not use.
- BAD_LOCATION_REASON_UNSPECIFIED = 0;
- // The reason isn't one of the reasons in this enumeration.
- OTHER = 1;
- // The playable location isn't accessible to pedestrians. For example, if
- // it's in the middle of a highway.
- NOT_PEDESTRIAN_ACCESSIBLE = 2;
- // The playable location isn't open to the public. For example, a private
- // office building.
- NOT_OPEN_TO_PUBLIC = 4;
- // The playable location is permanently closed. For example, when a business
- // has been shut down.
- PERMANENTLY_CLOSED = 5;
- // The playable location is temporarily inaccessible. For example, when a
- // business has closed for renovations.
- TEMPORARILY_INACCESSIBLE = 6;
- }
- // Required. The name of the playable location.
- string location_name = 1 [(google.api.field_behavior) = REQUIRED];
- // Required. One or more reasons why this playable location is considered bad.
- repeated BadLocationReason reasons = 2
- [(google.api.field_behavior) = REQUIRED];
- // Required. A free-form description detailing why the playable location is
- // considered bad.
- string reason_details = 3 [(google.api.field_behavior) = REQUIRED];
- // Language code (in BCP-47 format) indicating the language of the freeform
- // description provided in `reason_details`. Examples are "en", "en-US" or
- // "ja-Latn". For more information, see
- // http://www.unicode.org/reports/tr35/#Unicode_locale_identifier.
- string language_code = 4;
- }
- // Encapsulates impression event details.
- message Impression {
- // The type of impression event.
- enum ImpressionType {
- // Unspecified type. Do not use.
- IMPRESSION_TYPE_UNSPECIFIED = 0;
- // The playable location was presented to a player.
- PRESENTED = 1;
- // A player interacted with the playable location.
- INTERACTED = 2;
- }
- // Required. The name of the playable location.
- string location_name = 1 [(google.api.field_behavior) = REQUIRED];
- // Required. The type of impression event.
- ImpressionType impression_type = 2 [(google.api.field_behavior) = REQUIRED];
- // An arbitrary, developer-defined type identifier for each type of game
- // object used in your game.
- //
- // Since players interact with differ types of game objects in different ways,
- // this field allows you to segregate impression data by type for analysis.
- //
- // You should assign a unique `game_object_type` ID to represent a distinct
- // type of game object in your game.
- //
- // For example, 1=monster location, 2=powerup location.
- int32 game_object_type = 4;
- }
|