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- // Copyright 2020 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- syntax = "proto3";
- package google.cloud.gaming.v1beta;
- import "google/api/field_behavior.proto";
- import "google/api/resource.proto";
- import "google/cloud/gaming/v1beta/common.proto";
- import "google/protobuf/field_mask.proto";
- import "google/protobuf/timestamp.proto";
- option go_package = "google.golang.org/genproto/googleapis/cloud/gaming/v1beta;gaming";
- option java_multiple_files = true;
- option java_package = "com.google.cloud.gaming.v1beta";
- option php_namespace = "Google\\Cloud\\Gaming\\V1beta";
- // Request message for GameServerClustersService.ListGameServerClusters.
- message ListGameServerClustersRequest {
- // Required. The parent resource name. Uses the form:
- // "projects/{project}/locations/{location}/realms/{realm}".
- string parent = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- child_type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- // Optional. The maximum number of items to return. If unspecified, the
- // server will pick an appropriate default. The server may return fewer items
- // than requested. A caller should only rely on response's
- // [next_page_token][google.cloud.gaming.v1beta.ListGameServerClustersResponse.next_page_token]
- // to determine if there are more GameServerClusters left to be queried.
- int32 page_size = 2 [(google.api.field_behavior) = OPTIONAL];
- // Optional. The next_page_token value returned from a previous List request,
- // if any.
- string page_token = 3 [(google.api.field_behavior) = OPTIONAL];
- // Optional. The filter to apply to list results.
- string filter = 4 [(google.api.field_behavior) = OPTIONAL];
- // Optional. Specifies the ordering of results following syntax at
- // https://cloud.google.com/apis/design/design_patterns#sorting_order.
- string order_by = 5 [(google.api.field_behavior) = OPTIONAL];
- }
- // Response message for GameServerClustersService.ListGameServerClusters.
- message ListGameServerClustersResponse {
- // The list of game server clusters.
- repeated GameServerCluster game_server_clusters = 1;
- // Token to retrieve the next page of results, or empty if there are no more
- // results in the list.
- string next_page_token = 2;
- // List of locations that could not be reached.
- repeated string unreachable = 4;
- }
- // Request message for GameServerClustersService.GetGameServerCluster.
- message GetGameServerClusterRequest {
- // Required. The name of the game server cluster to retrieve. Uses the form:
- //
- // `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.
- string name = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- }
- // Request message for GameServerClustersService.CreateGameServerCluster.
- message CreateGameServerClusterRequest {
- // Required. The parent resource name. Uses the form:
- // `projects/{project}/locations/{location}/realms/{realm-id}`.
- string parent = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- child_type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- // Required. The ID of the game server cluster resource to be created.
- string game_server_cluster_id = 2 [(google.api.field_behavior) = REQUIRED];
- // Required. The game server cluster resource to be created.
- GameServerCluster game_server_cluster = 3
- [(google.api.field_behavior) = REQUIRED];
- }
- // Request message for GameServerClustersService.PreviewCreateGameServerCluster.
- message PreviewCreateGameServerClusterRequest {
- // Required. The parent resource name. Uses the form:
- // `projects/{project}/locations/{location}/realms/{realm}`.
- string parent = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- child_type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- // Required. The ID of the game server cluster resource to be created.
- string game_server_cluster_id = 2 [(google.api.field_behavior) = REQUIRED];
- // Required. The game server cluster resource to be created.
- GameServerCluster game_server_cluster = 3
- [(google.api.field_behavior) = REQUIRED];
- // Optional. The target timestamp to compute the preview.
- google.protobuf.Timestamp preview_time = 4
- [(google.api.field_behavior) = OPTIONAL];
- }
- // Response message for
- // GameServerClustersService.PreviewCreateGameServerCluster.
- message PreviewCreateGameServerClusterResponse {
- // The ETag of the game server cluster.
- string etag = 2;
- // The target state.
- TargetState target_state = 3;
- }
- // Request message for GameServerClustersService.DeleteGameServerCluster.
- message DeleteGameServerClusterRequest {
- // Required. The name of the game server cluster to delete. Uses the form:
- // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
- string name = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- }
- // Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
- message PreviewDeleteGameServerClusterRequest {
- // Required. The name of the game server cluster to delete. Uses the form:
- // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
- string name = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- // Optional. The target timestamp to compute the preview.
- google.protobuf.Timestamp preview_time = 2
- [(google.api.field_behavior) = OPTIONAL];
- }
- // Response message for
- // GameServerClustersService.PreviewDeleteGameServerCluster.
- message PreviewDeleteGameServerClusterResponse {
- // The ETag of the game server cluster.
- string etag = 2;
- // The target state.
- TargetState target_state = 3;
- }
- // Request message for GameServerClustersService.UpdateGameServerCluster.
- message UpdateGameServerClusterRequest {
- // Required. The game server cluster to be updated.
- // Only fields specified in update_mask are updated.
- GameServerCluster game_server_cluster = 1
- [(google.api.field_behavior) = REQUIRED];
- // Required. Mask of fields to update. At least one path must be supplied in
- // this field. For the `FieldMask` definition, see
- //
- // https:
- // //developers.google.com/protocol-buffers
- // // /docs/reference/google.protobuf#fieldmask
- google.protobuf.FieldMask update_mask = 2
- [(google.api.field_behavior) = REQUIRED];
- }
- // Request message for GameServerClustersService.UpdateGameServerCluster.
- message PreviewUpdateGameServerClusterRequest {
- // Required. The game server cluster to be updated.
- // Only fields specified in update_mask are updated.
- GameServerCluster game_server_cluster = 1
- [(google.api.field_behavior) = REQUIRED];
- // Required. Mask of fields to update. At least one path must be supplied in
- // this field. For the `FieldMask` definition, see
- //
- // https:
- // //developers.google.com/protocol-buffers
- // // /docs/reference/google.protobuf#fieldmask
- google.protobuf.FieldMask update_mask = 2
- [(google.api.field_behavior) = REQUIRED];
- // Optional. The target timestamp to compute the preview.
- google.protobuf.Timestamp preview_time = 3
- [(google.api.field_behavior) = OPTIONAL];
- }
- // Response message for GameServerClustersService.PreviewUpdateGameServerCluster
- message PreviewUpdateGameServerClusterResponse {
- // The ETag of the game server cluster.
- string etag = 2;
- // The target state.
- TargetState target_state = 3;
- }
- // The game server cluster connection information.
- message GameServerClusterConnectionInfo {
- // The location of the Kubernetes cluster.
- oneof cluster_reference {
- // Reference to the GKE cluster where the game servers are installed.
- GkeClusterReference gke_cluster_reference = 7;
- }
- // Namespace designated on the game server cluster where the Agones game
- // server instances will be created. Existence of the namespace will be
- // validated during creation.
- string namespace = 5;
- }
- // A reference to a GKE cluster.
- message GkeClusterReference {
- // The full or partial name of a GKE cluster, using one of the following
- // forms:
- // * `projects/{project}/locations/{location}/clusters/{cluster}`
- // * `locations/{location}/clusters/{cluster}`
- // * `{cluster}`
- // If project and location are not specified, the project and location of the
- // GameServerCluster resource are used to generate the full name of the
- // GKE cluster.
- string cluster = 1;
- }
- // A game server cluster resource.
- message GameServerCluster {
- option (google.api.resource) = {
- type: "gameservices.googleapis.com/GameServerCluster"
- pattern: "projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}"
- };
- // Required. The resource name of the game server cluster. Uses the form:
- //
- // `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
- // For example,
- //
- // `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
- string name = 1 [(google.api.field_behavior) = REQUIRED];
- // Output only. The creation time.
- google.protobuf.Timestamp create_time = 2
- [(google.api.field_behavior) = OUTPUT_ONLY];
- // Output only. The last-modified time.
- google.protobuf.Timestamp update_time = 3
- [(google.api.field_behavior) = OUTPUT_ONLY];
- // The labels associated with this game server cluster. Each label is a
- // key-value pair.
- map<string, string> labels = 4;
- // The game server cluster connection information. This information is used to
- // manage game server clusters.
- GameServerClusterConnectionInfo connection_info = 5;
- // ETag of the resource.
- string etag = 6;
- // Human readable description of the cluster.
- string description = 7;
- }
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