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- // Copyright 2021 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- syntax = "proto3";
- package google.cloud.gaming.v1;
- import "google/api/annotations.proto";
- import "google/api/client.proto";
- import "google/cloud/gaming/v1/game_server_deployments.proto";
- import "google/longrunning/operations.proto";
- option go_package = "google.golang.org/genproto/googleapis/cloud/gaming/v1;gaming";
- option java_multiple_files = true;
- option java_package = "com.google.cloud.gaming.v1";
- // The game server deployment is used to control the deployment of Agones
- // fleets.
- service GameServerDeploymentsService {
- option (google.api.default_host) = "gameservices.googleapis.com";
- option (google.api.oauth_scopes) = "https://www.googleapis.com/auth/cloud-platform";
- // Lists game server deployments in a given project and location.
- rpc ListGameServerDeployments(ListGameServerDeploymentsRequest) returns (ListGameServerDeploymentsResponse) {
- option (google.api.http) = {
- get: "/v1/{parent=projects/*/locations/*}/gameServerDeployments"
- };
- option (google.api.method_signature) = "parent";
- }
- // Gets details of a single game server deployment.
- rpc GetGameServerDeployment(GetGameServerDeploymentRequest) returns (GameServerDeployment) {
- option (google.api.http) = {
- get: "/v1/{name=projects/*/locations/*/gameServerDeployments/*}"
- };
- option (google.api.method_signature) = "name";
- }
- // Creates a new game server deployment in a given project and location.
- rpc CreateGameServerDeployment(CreateGameServerDeploymentRequest) returns (google.longrunning.Operation) {
- option (google.api.http) = {
- post: "/v1/{parent=projects/*/locations/*}/gameServerDeployments"
- body: "game_server_deployment"
- };
- option (google.api.method_signature) = "parent,game_server_deployment";
- option (google.longrunning.operation_info) = {
- response_type: "GameServerDeployment"
- metadata_type: "OperationMetadata"
- };
- }
- // Deletes a single game server deployment.
- rpc DeleteGameServerDeployment(DeleteGameServerDeploymentRequest) returns (google.longrunning.Operation) {
- option (google.api.http) = {
- delete: "/v1/{name=projects/*/locations/*/gameServerDeployments/*}"
- };
- option (google.api.method_signature) = "name";
- option (google.longrunning.operation_info) = {
- response_type: "google.protobuf.Empty"
- metadata_type: "OperationMetadata"
- };
- }
- // Patches a game server deployment.
- rpc UpdateGameServerDeployment(UpdateGameServerDeploymentRequest) returns (google.longrunning.Operation) {
- option (google.api.http) = {
- patch: "/v1/{game_server_deployment.name=projects/*/locations/*/gameServerDeployments/*}"
- body: "game_server_deployment"
- };
- option (google.api.method_signature) = "game_server_deployment,update_mask";
- option (google.longrunning.operation_info) = {
- response_type: "GameServerDeployment"
- metadata_type: "OperationMetadata"
- };
- }
- // Gets details a single game server deployment rollout.
- rpc GetGameServerDeploymentRollout(GetGameServerDeploymentRolloutRequest) returns (GameServerDeploymentRollout) {
- option (google.api.http) = {
- get: "/v1/{name=projects/*/locations/*/gameServerDeployments/*}/rollout"
- };
- option (google.api.method_signature) = "name";
- }
- // Patches a single game server deployment rollout.
- // The method will not return an error if the update does not affect any
- // existing realms. For example - if the default_game_server_config is changed
- // but all existing realms use the override, that is valid. Similarly, if a
- // non existing realm is explicitly called out in game_server_config_overrides
- // field, that will also not result in an error.
- rpc UpdateGameServerDeploymentRollout(UpdateGameServerDeploymentRolloutRequest) returns (google.longrunning.Operation) {
- option (google.api.http) = {
- patch: "/v1/{rollout.name=projects/*/locations/*/gameServerDeployments/*}/rollout"
- body: "rollout"
- };
- option (google.api.method_signature) = "rollout,update_mask";
- option (google.longrunning.operation_info) = {
- response_type: "GameServerDeployment"
- metadata_type: "OperationMetadata"
- };
- }
- // Previews the game server deployment rollout. This API does not mutate the
- // rollout resource.
- rpc PreviewGameServerDeploymentRollout(PreviewGameServerDeploymentRolloutRequest) returns (PreviewGameServerDeploymentRolloutResponse) {
- option (google.api.http) = {
- patch: "/v1/{rollout.name=projects/*/locations/*/gameServerDeployments/*}/rollout:preview"
- body: "rollout"
- };
- }
- // Retrieves information about the current state of the game server
- // deployment. Gathers all the Agones fleets and Agones autoscalers,
- // including fleets running an older version of the game server deployment.
- rpc FetchDeploymentState(FetchDeploymentStateRequest) returns (FetchDeploymentStateResponse) {
- option (google.api.http) = {
- post: "/v1/{name=projects/*/locations/*/gameServerDeployments/*}:fetchDeploymentState"
- body: "*"
- };
- }
- }
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