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- // Copyright 2021 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- syntax = "proto3";
- package google.cloud.gaming.v1;
- import "google/api/field_behavior.proto";
- import "google/api/resource.proto";
- import "google/cloud/gaming/v1/common.proto";
- import "google/protobuf/field_mask.proto";
- import "google/protobuf/timestamp.proto";
- option go_package = "google.golang.org/genproto/googleapis/cloud/gaming/v1;gaming";
- option java_multiple_files = true;
- option java_package = "com.google.cloud.gaming.v1";
- // Request message for GameServerDeploymentsService.ListGameServerDeployments.
- message ListGameServerDeploymentsRequest {
- // Required. The parent resource name, in the following form:
- // `projects/{project}/locations/{location}`.
- string parent = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- child_type: "gameservices.googleapis.com/GameServerDeployment"
- }
- ];
- // Optional. The maximum number of items to return. If unspecified, the server
- // will pick an appropriate default. The server may return fewer items than
- // requested. A caller should only rely on response's
- // [next_page_token][google.cloud.gaming.v1.ListGameServerDeploymentsResponse.next_page_token] to
- // determine if there are more GameServerDeployments left to be queried.
- int32 page_size = 2 [(google.api.field_behavior) = OPTIONAL];
- // Optional. The next_page_token value returned from a previous List request,
- // if any.
- string page_token = 3 [(google.api.field_behavior) = OPTIONAL];
- // Optional. The filter to apply to list results.
- string filter = 4 [(google.api.field_behavior) = OPTIONAL];
- // Optional. Specifies the ordering of results following syntax at
- // https://cloud.google.com/apis/design/design_patterns#sorting_order.
- string order_by = 5 [(google.api.field_behavior) = OPTIONAL];
- }
- // Response message for GameServerDeploymentsService.ListGameServerDeployments.
- message ListGameServerDeploymentsResponse {
- // The list of game server deployments.
- repeated GameServerDeployment game_server_deployments = 1;
- // Token to retrieve the next page of results, or empty if there are no more
- // results in the list.
- string next_page_token = 2;
- // List of locations that could not be reached.
- repeated string unreachable = 4;
- }
- // Request message for GameServerDeploymentsService.GetGameServerDeployment.
- message GetGameServerDeploymentRequest {
- // Required. The name of the game server delpoyment to retrieve, in the following form:
- // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
- string name = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- type: "gameservices.googleapis.com/GameServerDeployment"
- }
- ];
- }
- // Request message for
- // GameServerDeploymentsService.GetGameServerDeploymentRollout.
- message GetGameServerDeploymentRolloutRequest {
- // Required. The name of the game server delpoyment to retrieve, in the following form:
- // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
- string name = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- type: "gameservices.googleapis.com/GameServerDeployment"
- }
- ];
- }
- // Request message for GameServerDeploymentsService.CreateGameServerDeployment.
- message CreateGameServerDeploymentRequest {
- // Required. The parent resource name, in the following form:
- // `projects/{project}/locations/{location}`.
- string parent = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- child_type: "gameservices.googleapis.com/GameServerDeployment"
- }
- ];
- // Required. The ID of the game server delpoyment resource to be created.
- string deployment_id = 2 [(google.api.field_behavior) = REQUIRED];
- // Required. The game server delpoyment resource to be created.
- GameServerDeployment game_server_deployment = 3 [(google.api.field_behavior) = REQUIRED];
- }
- // Request message for GameServerDeploymentsService.DeleteGameServerDeployment.
- message DeleteGameServerDeploymentRequest {
- // Required. The name of the game server delpoyment to delete, in the following form:
- // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
- string name = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- type: "gameservices.googleapis.com/GameServerDeployment"
- }
- ];
- }
- // Request message for GameServerDeploymentsService.UpdateGameServerDeployment.
- // Only allows updates for labels.
- message UpdateGameServerDeploymentRequest {
- // Required. The game server delpoyment to be updated.
- // Only fields specified in update_mask are updated.
- GameServerDeployment game_server_deployment = 1 [(google.api.field_behavior) = REQUIRED];
- // Required. Mask of fields to update. At least one path must be supplied in
- // this field. For the `FieldMask` definition, see
- // https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
- google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED];
- }
- // Request message for
- // GameServerDeploymentsService.UpdateGameServerRolloutDeployment.
- message UpdateGameServerDeploymentRolloutRequest {
- // Required. The game server delpoyment rollout to be updated.
- // Only fields specified in update_mask are updated.
- GameServerDeploymentRollout rollout = 1 [(google.api.field_behavior) = REQUIRED];
- // Required. Mask of fields to update. At least one path must be supplied in
- // this field. For the `FieldMask` definition, see
- // https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
- google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED];
- }
- // Request message for GameServerDeploymentsService.FetchDeploymentState.
- message FetchDeploymentStateRequest {
- // Required. The name of the game server delpoyment, in the following form:
- // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
- string name = 1 [(google.api.field_behavior) = REQUIRED];
- }
- // Response message for GameServerDeploymentsService.FetchDeploymentState.
- message FetchDeploymentStateResponse {
- // The game server cluster changes made by the game server deployment.
- message DeployedClusterState {
- // The name of the cluster.
- string cluster = 1;
- // The details about the Agones fleets and autoscalers created in the
- // game server cluster.
- repeated DeployedFleetDetails fleet_details = 2;
- }
- // The state of the game server deployment in each game server cluster.
- repeated DeployedClusterState cluster_state = 1;
- // List of locations that could not be reached.
- repeated string unavailable = 2;
- }
- // A game server deployment resource.
- message GameServerDeployment {
- option (google.api.resource) = {
- type: "gameservices.googleapis.com/GameServerDeployment"
- pattern: "projects/{project}/locations/{location}/gameServerDeployments/{deployment}"
- };
- // The resource name of the game server deployment, in the following form:
- // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`.
- // For example,
- // `projects/my-project/locations/global/gameServerDeployments/my-deployment`.
- string name = 1;
- // Output only. The creation time.
- google.protobuf.Timestamp create_time = 2 [(google.api.field_behavior) = OUTPUT_ONLY];
- // Output only. The last-modified time.
- google.protobuf.Timestamp update_time = 3 [(google.api.field_behavior) = OUTPUT_ONLY];
- // The labels associated with this game server deployment. Each label is a
- // key-value pair.
- map<string, string> labels = 4;
- // ETag of the resource.
- string etag = 7;
- // Human readable description of the game server delpoyment.
- string description = 8;
- }
- // A game server config override.
- message GameServerConfigOverride {
- // Selector chooses the game server config targets.
- oneof selector {
- // Selector for choosing applicable realms.
- RealmSelector realms_selector = 1;
- }
- // Selects the game server config and how it should be applied.
- oneof change {
- // The game server config for this override.
- string config_version = 100;
- }
- }
- // The game server deployment rollout which represents the desired rollout
- // state.
- message GameServerDeploymentRollout {
- option (google.api.resource) = {
- type: "gameservices.googleapis.com/GameServerDeploymentRollout"
- pattern: "projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout"
- };
- // The resource name of the game server deployment rollout, in the following
- // form:
- // `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
- // For example,
- // `projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
- string name = 1;
- // Output only. The creation time.
- google.protobuf.Timestamp create_time = 2 [(google.api.field_behavior) = OUTPUT_ONLY];
- // Output only. The last-modified time.
- google.protobuf.Timestamp update_time = 3 [(google.api.field_behavior) = OUTPUT_ONLY];
- // The default game server config is applied to all realms unless overridden
- // in the rollout. For example,
- // `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
- string default_game_server_config = 4;
- // Contains the game server config rollout overrides. Overrides are processed
- // in the order they are listed. Once a match is found for a realm, the rest
- // of the list is not processed.
- repeated GameServerConfigOverride game_server_config_overrides = 5;
- // ETag of the resource.
- string etag = 6;
- }
- // Request message for PreviewGameServerDeploymentRollout.
- message PreviewGameServerDeploymentRolloutRequest {
- // Required. The game server deployment rollout to be updated.
- // Only fields specified in update_mask are updated.
- GameServerDeploymentRollout rollout = 1 [(google.api.field_behavior) = REQUIRED];
- // Optional. Mask of fields to update. At least one path must be supplied in
- // this field. For the `FieldMask` definition, see
- // https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
- google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = OPTIONAL];
- // Optional. The target timestamp to compute the preview. Defaults to the immediately
- // after the proposed rollout completes.
- google.protobuf.Timestamp preview_time = 3 [(google.api.field_behavior) = OPTIONAL];
- }
- // Response message for PreviewGameServerDeploymentRollout.
- // This has details about the Agones fleet and autoscaler to be actuated.
- message PreviewGameServerDeploymentRolloutResponse {
- // Locations that could not be reached on this request.
- repeated string unavailable = 2;
- // ETag of the game server deployment.
- string etag = 3;
- // The target state.
- TargetState target_state = 4;
- }
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