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- // Copyright 2021 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- syntax = "proto3";
- package google.cloud.gaming.v1;
- import "google/api/annotations.proto";
- import "google/api/client.proto";
- import "google/cloud/gaming/v1/game_server_configs.proto";
- import "google/longrunning/operations.proto";
- option go_package = "google.golang.org/genproto/googleapis/cloud/gaming/v1;gaming";
- option java_multiple_files = true;
- option java_package = "com.google.cloud.gaming.v1";
- // The game server config configures the game servers in an Agones fleet.
- service GameServerConfigsService {
- option (google.api.default_host) = "gameservices.googleapis.com";
- option (google.api.oauth_scopes) = "https://www.googleapis.com/auth/cloud-platform";
- // Lists game server configs in a given project, location, and game server
- // deployment.
- rpc ListGameServerConfigs(ListGameServerConfigsRequest) returns (ListGameServerConfigsResponse) {
- option (google.api.http) = {
- get: "/v1/{parent=projects/*/locations/*/gameServerDeployments/*}/configs"
- };
- option (google.api.method_signature) = "parent";
- }
- // Gets details of a single game server config.
- rpc GetGameServerConfig(GetGameServerConfigRequest) returns (GameServerConfig) {
- option (google.api.http) = {
- get: "/v1/{name=projects/*/locations/*/gameServerDeployments/*/configs/*}"
- };
- option (google.api.method_signature) = "name";
- }
- // Creates a new game server config in a given project, location, and game
- // server deployment. Game server configs are immutable, and are not applied
- // until referenced in the game server deployment rollout resource.
- rpc CreateGameServerConfig(CreateGameServerConfigRequest) returns (google.longrunning.Operation) {
- option (google.api.http) = {
- post: "/v1/{parent=projects/*/locations/*/gameServerDeployments/*}/configs"
- body: "game_server_config"
- };
- option (google.api.method_signature) = "parent,game_server_config";
- option (google.longrunning.operation_info) = {
- response_type: "GameServerConfig"
- metadata_type: "OperationMetadata"
- };
- }
- // Deletes a single game server config. The deletion will fail if the game
- // server config is referenced in a game server deployment rollout.
- rpc DeleteGameServerConfig(DeleteGameServerConfigRequest) returns (google.longrunning.Operation) {
- option (google.api.http) = {
- delete: "/v1/{name=projects/*/locations/*/gameServerDeployments/*/configs/*}"
- };
- option (google.api.method_signature) = "name";
- option (google.longrunning.operation_info) = {
- response_type: "google.protobuf.Empty"
- metadata_type: "OperationMetadata"
- };
- }
- }
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