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- // Copyright 2021 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- syntax = "proto3";
- package google.cloud.gaming.v1;
- import "google/api/field_behavior.proto";
- import "google/api/resource.proto";
- import "google/cloud/gaming/v1/common.proto";
- import "google/protobuf/field_mask.proto";
- import "google/protobuf/timestamp.proto";
- option go_package = "google.golang.org/genproto/googleapis/cloud/gaming/v1;gaming";
- option java_multiple_files = true;
- option java_package = "com.google.cloud.gaming.v1";
- // A view for GameServerCluster objects.
- enum GameServerClusterView {
- // The default / unset value.
- // The API will default to the BASIC view.
- GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED = 0;
- // Include basic information of a GameServerCluster resource and omit
- // `cluster_state`. This is the default value (for ListGameServerClusters,
- // GetGameServerCluster and PreviewCreateGameServerCluster).
- BASIC = 1;
- // Include everything.
- FULL = 2;
- }
- // Request message for GameServerClustersService.ListGameServerClusters.
- message ListGameServerClustersRequest {
- // Required. The parent resource name, in the following form:
- // "projects/{project}/locations/{location}/realms/{realm}".
- string parent = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- child_type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- // Optional. The maximum number of items to return. If unspecified, the server
- // will pick an appropriate default. The server may return fewer items than
- // requested. A caller should only rely on response's
- // [next_page_token][google.cloud.gaming.v1.ListGameServerClustersResponse.next_page_token] to
- // determine if there are more GameServerClusters left to be queried.
- int32 page_size = 2 [(google.api.field_behavior) = OPTIONAL];
- // Optional. The next_page_token value returned from a previous List request, if any.
- string page_token = 3 [(google.api.field_behavior) = OPTIONAL];
- // Optional. The filter to apply to list results.
- string filter = 4 [(google.api.field_behavior) = OPTIONAL];
- // Optional. Specifies the ordering of results following syntax at
- // https://cloud.google.com/apis/design/design_patterns#sorting_order.
- string order_by = 5 [(google.api.field_behavior) = OPTIONAL];
- // Optional. View for the returned GameServerCluster objects. When `FULL` is
- // specified, the `cluster_state` field is also returned in the
- // GameServerCluster object, which includes the state of the referenced
- // Kubernetes cluster such as versions and provider info. The default/unset
- // value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does
- // not return the `cluster_state` field.
- GameServerClusterView view = 6 [(google.api.field_behavior) = OPTIONAL];
- }
- // Response message for GameServerClustersService.ListGameServerClusters.
- message ListGameServerClustersResponse {
- // The list of game server clusters.
- repeated GameServerCluster game_server_clusters = 1;
- // Token to retrieve the next page of results, or empty if there are no more
- // results in the list.
- string next_page_token = 2;
- // List of locations that could not be reached.
- repeated string unreachable = 4;
- }
- // Request message for GameServerClustersService.GetGameServerCluster.
- message GetGameServerClusterRequest {
- // Required. The name of the game server cluster to retrieve, in the following form:
- // `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.
- string name = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- // Optional. View for the returned GameServerCluster objects. When `FULL` is
- // specified, the `cluster_state` field is also returned in the
- // GameServerCluster object, which includes the state of the referenced
- // Kubernetes cluster such as versions and provider info. The default/unset
- // value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does
- // not return the `cluster_state` field.
- GameServerClusterView view = 6 [(google.api.field_behavior) = OPTIONAL];
- }
- // Request message for GameServerClustersService.CreateGameServerCluster.
- message CreateGameServerClusterRequest {
- // Required. The parent resource name, in the following form:
- // `projects/{project}/locations/{location}/realms/{realm-id}`.
- string parent = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- child_type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- // Required. The ID of the game server cluster resource to be created.
- string game_server_cluster_id = 2 [(google.api.field_behavior) = REQUIRED];
- // Required. The game server cluster resource to be created.
- GameServerCluster game_server_cluster = 3 [(google.api.field_behavior) = REQUIRED];
- }
- // Request message for GameServerClustersService.PreviewCreateGameServerCluster.
- message PreviewCreateGameServerClusterRequest {
- // Required. The parent resource name, in the following form:
- // `projects/{project}/locations/{location}/realms/{realm}`.
- string parent = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- child_type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- // Required. The ID of the game server cluster resource to be created.
- string game_server_cluster_id = 2 [(google.api.field_behavior) = REQUIRED];
- // Required. The game server cluster resource to be created.
- GameServerCluster game_server_cluster = 3 [(google.api.field_behavior) = REQUIRED];
- // Optional. The target timestamp to compute the preview.
- google.protobuf.Timestamp preview_time = 4 [(google.api.field_behavior) = OPTIONAL];
- // Optional. This field is deprecated, preview will always return
- // KubernetesClusterState.
- GameServerClusterView view = 6 [
- deprecated = true,
- (google.api.field_behavior) = OPTIONAL
- ];
- }
- // Response message for
- // GameServerClustersService.PreviewCreateGameServerCluster.
- message PreviewCreateGameServerClusterResponse {
- // The ETag of the game server cluster.
- string etag = 2;
- // The target state.
- TargetState target_state = 3;
- // Output only. The state of the Kubernetes cluster in preview, this will be available if
- // 'view' is set to `FULL` in the relevant List/Get/Preview request.
- KubernetesClusterState cluster_state = 4 [(google.api.field_behavior) = OUTPUT_ONLY];
- }
- // Request message for GameServerClustersService.DeleteGameServerCluster.
- message DeleteGameServerClusterRequest {
- // Required. The name of the game server cluster to delete, in the following form:
- // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
- string name = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- }
- // Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
- message PreviewDeleteGameServerClusterRequest {
- // Required. The name of the game server cluster to delete, in the following form:
- // `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
- string name = 1 [
- (google.api.field_behavior) = REQUIRED,
- (google.api.resource_reference) = {
- type: "gameservices.googleapis.com/GameServerCluster"
- }
- ];
- // Optional. The target timestamp to compute the preview.
- google.protobuf.Timestamp preview_time = 2 [(google.api.field_behavior) = OPTIONAL];
- }
- // Response message for
- // GameServerClustersService.PreviewDeleteGameServerCluster.
- message PreviewDeleteGameServerClusterResponse {
- // The ETag of the game server cluster.
- string etag = 2;
- // The target state.
- TargetState target_state = 3;
- }
- // Request message for GameServerClustersService.UpdateGameServerCluster.
- message UpdateGameServerClusterRequest {
- // Required. The game server cluster to be updated.
- // Only fields specified in update_mask are updated.
- GameServerCluster game_server_cluster = 1 [(google.api.field_behavior) = REQUIRED];
- // Required. Mask of fields to update. At least one path must be supplied in
- // this field. For the `FieldMask` definition, see
- // https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
- google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED];
- }
- // Request message for GameServerClustersService.UpdateGameServerCluster.
- message PreviewUpdateGameServerClusterRequest {
- // Required. The game server cluster to be updated.
- // Only fields specified in update_mask are updated.
- GameServerCluster game_server_cluster = 1 [(google.api.field_behavior) = REQUIRED];
- // Required. Mask of fields to update. At least one path must be supplied in
- // this field. For the `FieldMask` definition, see
- // https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
- google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED];
- // Optional. The target timestamp to compute the preview.
- google.protobuf.Timestamp preview_time = 3 [(google.api.field_behavior) = OPTIONAL];
- }
- // Response message for GameServerClustersService.PreviewUpdateGameServerCluster
- message PreviewUpdateGameServerClusterResponse {
- // The ETag of the game server cluster.
- string etag = 2;
- // The target state.
- TargetState target_state = 3;
- }
- // The game server cluster connection information.
- message GameServerClusterConnectionInfo {
- // The location of the Kubernetes cluster.
- oneof cluster_reference {
- // Reference to the GKE cluster where the game servers are installed.
- GkeClusterReference gke_cluster_reference = 7;
- }
- // Namespace designated on the game server cluster where the Agones game
- // server instances will be created. Existence of the namespace will be
- // validated during creation.
- string namespace = 5;
- }
- // A reference to a GKE cluster.
- message GkeClusterReference {
- // The full or partial name of a GKE cluster, using one of the following
- // forms:
- // * `projects/{project}/locations/{location}/clusters/{cluster}`
- // * `locations/{location}/clusters/{cluster}`
- // * `{cluster}`
- // If project and location are not specified, the project and location of the
- // GameServerCluster resource are used to generate the full name of the
- // GKE cluster.
- string cluster = 1;
- }
- // A game server cluster resource.
- message GameServerCluster {
- option (google.api.resource) = {
- type: "gameservices.googleapis.com/GameServerCluster"
- pattern: "projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}"
- };
- // Required. The resource name of the game server cluster, in the following form:
- // `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
- // For example,
- // `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
- string name = 1 [(google.api.field_behavior) = REQUIRED];
- // Output only. The creation time.
- google.protobuf.Timestamp create_time = 2 [(google.api.field_behavior) = OUTPUT_ONLY];
- // Output only. The last-modified time.
- google.protobuf.Timestamp update_time = 3 [(google.api.field_behavior) = OUTPUT_ONLY];
- // The labels associated with this game server cluster. Each label is a
- // key-value pair.
- map<string, string> labels = 4;
- // The game server cluster connection information. This information is used to
- // manage game server clusters.
- GameServerClusterConnectionInfo connection_info = 5;
- // ETag of the resource.
- string etag = 6;
- // Human readable description of the cluster.
- string description = 7;
- // Output only. The state of the Kubernetes cluster, this will be available if
- // 'view' is set to `FULL` in the relevant List/Get/Preview request.
- KubernetesClusterState cluster_state = 11 [(google.api.field_behavior) = OUTPUT_ONLY];
- }
- // The state of the Kubernetes cluster.
- message KubernetesClusterState {
- // The state of the installed versions of Agones/Kubernetes. See also
- // https://cloud.google.com/game-servers/docs/versions-and-upgrades.
- enum InstallationState {
- // The default value. This value is used if the state is omitted.
- INSTALLATION_STATE_UNSPECIFIED = 0;
- // The combination of Agones and Kubernetes versions is supported by Google
- // Cloud Game Servers.
- AGONES_KUBERNETES_VERSION_SUPPORTED = 1;
- // The installed version of Agones is not supported by Google Cloud Game
- // Servers.
- AGONES_VERSION_UNSUPPORTED = 2;
- // The installed version of Agones is supported by Google Cloud Game
- // Servers, but the installed version of Kubernetes is not recommended or
- // supported by the version of Agones.
- AGONES_KUBERNETES_VERSION_UNSUPPORTED = 3;
- // The installed version of Agones is not recognized because the Agones
- // controller's image name does not have a version string reported as
- // {major}.{minor}(.{patch}).
- AGONES_VERSION_UNRECOGNIZED = 4;
- // The server version of Kubernetes cluster is not recognized because the
- // API server didn't return parsable version info on path/version.
- KUBERNETES_VERSION_UNRECOGNIZED = 5;
- // Failed to read or verify the version of Agones or Kubernetes. See
- // version_installed_error_message for details.
- VERSION_VERIFICATION_FAILED = 6;
- // Agones is not installed.
- AGONES_NOT_INSTALLED = 7;
- }
- // Output only. The version of Agones currently installed in the registered Kubernetes
- // cluster.
- string agones_version_installed = 1 [(google.api.field_behavior) = OUTPUT_ONLY];
- // Output only. The version of Kubernetes that is currently used in the registered
- // Kubernetes cluster (as detected by the Cloud Game Servers service).
- string kubernetes_version_installed = 2 [(google.api.field_behavior) = OUTPUT_ONLY];
- // Output only. The state for the installed versions of Agones/Kubernetes.
- InstallationState installation_state = 3 [(google.api.field_behavior) = OUTPUT_ONLY];
- // Output only. The detailed error message for the installed versions of Agones/Kubernetes.
- string version_installed_error_message = 4 [(google.api.field_behavior) = OUTPUT_ONLY];
- // Output only. The cloud provider type reported by the first node's providerID in the list
- // of nodes on the Kubernetes endpoint. On Kubernetes platforms that support
- // zero-node clusters (like GKE-on-GCP), the provider type will be empty.
- string provider = 5 [(google.api.field_behavior) = OUTPUT_ONLY];
- // Output only. The version of Agones that is targeted to be installed in the cluster.
- string agones_version_targeted = 6 [(google.api.field_behavior) = OUTPUT_ONLY];
- }
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