asset_performance_label.proto 2.0 KB

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  1. // Copyright 2022 Google LLC
  2. //
  3. // Licensed under the Apache License, Version 2.0 (the "License");
  4. // you may not use this file except in compliance with the License.
  5. // You may obtain a copy of the License at
  6. //
  7. // http://www.apache.org/licenses/LICENSE-2.0
  8. //
  9. // Unless required by applicable law or agreed to in writing, software
  10. // distributed under the License is distributed on an "AS IS" BASIS,
  11. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  12. // See the License for the specific language governing permissions and
  13. // limitations under the License.
  14. syntax = "proto3";
  15. package google.ads.googleads.v10.enums;
  16. option csharp_namespace = "Google.Ads.GoogleAds.V10.Enums";
  17. option go_package = "google.golang.org/genproto/googleapis/ads/googleads/v10/enums;enums";
  18. option java_multiple_files = true;
  19. option java_outer_classname = "AssetPerformanceLabelProto";
  20. option java_package = "com.google.ads.googleads.v10.enums";
  21. option objc_class_prefix = "GAA";
  22. option php_namespace = "Google\\Ads\\GoogleAds\\V10\\Enums";
  23. option ruby_package = "Google::Ads::GoogleAds::V10::Enums";
  24. // Proto file describing the performance label of an asset.
  25. // Container for enum describing the performance label of an asset.
  26. message AssetPerformanceLabelEnum {
  27. // Enum describing the possible performance labels of an asset, usually
  28. // computed in the context of a linkage.
  29. enum AssetPerformanceLabel {
  30. // Not specified.
  31. UNSPECIFIED = 0;
  32. // Used for return value only. Represents value unknown in this version.
  33. UNKNOWN = 1;
  34. // This asset does not yet have any performance informantion. This may be
  35. // because it is still under review.
  36. PENDING = 2;
  37. // The asset has started getting impressions but the stats are not
  38. // statistically significant enough to get an asset performance label.
  39. LEARNING = 3;
  40. // Worst performing assets.
  41. LOW = 4;
  42. // Good performing assets.
  43. GOOD = 5;
  44. // Best performing assets.
  45. BEST = 6;
  46. }
  47. }