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- // Copyright 2020 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- syntax = "proto3";
- package google.actions.sdk.v2.interactionmodel;
- import "google/actions/sdk/v2/interactionmodel/conditional_event.proto";
- import "google/actions/sdk/v2/interactionmodel/event_handler.proto";
- import "google/actions/sdk/v2/interactionmodel/intent_event.proto";
- import "google/actions/sdk/v2/interactionmodel/slot.proto";
- option go_package = "google.golang.org/genproto/googleapis/actions/sdk/v2/interactionmodel;interactionmodel";
- option java_multiple_files = true;
- option java_outer_classname = "SceneProto";
- option java_package = "com.google.actions.sdk.v2.interactionmodel";
- // Scene is the basic unit of control flow when designing a conversation. They
- // can be chained together with other scenes, generate prompts for the end user,
- // and define slots.
- // The scene name is specified in the name of the file.
- message Scene {
- // Handler to invoke when transitioning into this scene.
- EventHandler on_enter = 1;
- // The list of events that trigger based on intents. These events can
- // be triggered at any time after the on_load Handler has been called.
- // Important - these events define the set of intents which are scoped to
- // this scene and will take precedence over any globally defined events that
- // have the same intents or their triggering phrases. Intent names must be
- // unique within a scene.
- repeated IntentEvent intent_events = 2;
- // The list of events to trigger based on conditional statements. These are
- // evaluated after the form has been filled or immediately after on_load if
- // this scene does not have a form (evaluation is only done once). Only the
- // first matching event will be triggered.
- repeated ConditionalEvent conditional_events = 3;
- // Ordered list of slots. Each slot defines the type of data
- // that it will resolve and configuration to customize the experience of this
- // resolution (e.g. prompts).
- repeated Slot slots = 4;
- // Handler called when there is a change in state of a slot not
- // caused by updates within another Handler. This allows slots to be
- // invalidated, the scene invalidated or other changes to scene state.
- EventHandler on_slot_updated = 5;
- }
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