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- // Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // Package websocket implements the WebSocket protocol defined in RFC 6455.
- //
- // Overview
- //
- // The Conn type represents a WebSocket connection. A server application calls
- // the Upgrader.Upgrade method from an HTTP request handler to get a *Conn:
- //
- // var upgrader = websocket.Upgrader{
- // ReadBufferSize: 1024,
- // WriteBufferSize: 1024,
- // }
- //
- // func handler(w http.ResponseWriter, r *http.Request) {
- // conn, err := upgrader.Upgrade(w, r, nil)
- // if err != nil {
- // log.Println(err)
- // return
- // }
- // ... Use conn to send and receive messages.
- // }
- //
- // Call the connection's WriteMessage and ReadMessage methods to send and
- // receive messages as a slice of bytes. This snippet of code shows how to echo
- // messages using these methods:
- //
- // for {
- // messageType, p, err := conn.ReadMessage()
- // if err != nil {
- // log.Println(err)
- // return
- // }
- // if err := conn.WriteMessage(messageType, p); err != nil {
- // log.Println(err)
- // return
- // }
- // }
- //
- // In above snippet of code, p is a []byte and messageType is an int with value
- // websocket.BinaryMessage or websocket.TextMessage.
- //
- // An application can also send and receive messages using the io.WriteCloser
- // and io.Reader interfaces. To send a message, call the connection NextWriter
- // method to get an io.WriteCloser, write the message to the writer and close
- // the writer when done. To receive a message, call the connection NextReader
- // method to get an io.Reader and read until io.EOF is returned. This snippet
- // shows how to echo messages using the NextWriter and NextReader methods:
- //
- // for {
- // messageType, r, err := conn.NextReader()
- // if err != nil {
- // return
- // }
- // w, err := conn.NextWriter(messageType)
- // if err != nil {
- // return err
- // }
- // if _, err := io.Copy(w, r); err != nil {
- // return err
- // }
- // if err := w.Close(); err != nil {
- // return err
- // }
- // }
- //
- // Data Messages
- //
- // The WebSocket protocol distinguishes between text and binary data messages.
- // Text messages are interpreted as UTF-8 encoded text. The interpretation of
- // binary messages is left to the application.
- //
- // This package uses the TextMessage and BinaryMessage integer constants to
- // identify the two data message types. The ReadMessage and NextReader methods
- // return the type of the received message. The messageType argument to the
- // WriteMessage and NextWriter methods specifies the type of a sent message.
- //
- // It is the application's responsibility to ensure that text messages are
- // valid UTF-8 encoded text.
- //
- // Control Messages
- //
- // The WebSocket protocol defines three types of control messages: close, ping
- // and pong. Call the connection WriteControl, WriteMessage or NextWriter
- // methods to send a control message to the peer.
- //
- // Connections handle received close messages by calling the handler function
- // set with the SetCloseHandler method and by returning a *CloseError from the
- // NextReader, ReadMessage or the message Read method. The default close
- // handler sends a close message to the peer.
- //
- // Connections handle received ping messages by calling the handler function
- // set with the SetPingHandler method. The default ping handler sends a pong
- // message to the peer.
- //
- // Connections handle received pong messages by calling the handler function
- // set with the SetPongHandler method. The default pong handler does nothing.
- // If an application sends ping messages, then the application should set a
- // pong handler to receive the corresponding pong.
- //
- // The control message handler functions are called from the NextReader,
- // ReadMessage and message reader Read methods. The default close and ping
- // handlers can block these methods for a short time when the handler writes to
- // the connection.
- //
- // The application must read the connection to process close, ping and pong
- // messages sent from the peer. If the application is not otherwise interested
- // in messages from the peer, then the application should start a goroutine to
- // read and discard messages from the peer. A simple example is:
- //
- // func readLoop(c *websocket.Conn) {
- // for {
- // if _, _, err := c.NextReader(); err != nil {
- // c.Close()
- // break
- // }
- // }
- // }
- //
- // Concurrency
- //
- // Connections support one concurrent reader and one concurrent writer.
- //
- // Applications are responsible for ensuring that no more than one goroutine
- // calls the write methods (NextWriter, SetWriteDeadline, WriteMessage,
- // WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and
- // that no more than one goroutine calls the read methods (NextReader,
- // SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler)
- // concurrently.
- //
- // The Close and WriteControl methods can be called concurrently with all other
- // methods.
- //
- // Origin Considerations
- //
- // Web browsers allow Javascript applications to open a WebSocket connection to
- // any host. It's up to the server to enforce an origin policy using the Origin
- // request header sent by the browser.
- //
- // The Upgrader calls the function specified in the CheckOrigin field to check
- // the origin. If the CheckOrigin function returns false, then the Upgrade
- // method fails the WebSocket handshake with HTTP status 403.
- //
- // If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail
- // the handshake if the Origin request header is present and the Origin host is
- // not equal to the Host request header.
- //
- // The deprecated package-level Upgrade function does not perform origin
- // checking. The application is responsible for checking the Origin header
- // before calling the Upgrade function.
- //
- // Buffers
- //
- // Connections buffer network input and output to reduce the number
- // of system calls when reading or writing messages.
- //
- // Write buffers are also used for constructing WebSocket frames. See RFC 6455,
- // Section 5 for a discussion of message framing. A WebSocket frame header is
- // written to the network each time a write buffer is flushed to the network.
- // Decreasing the size of the write buffer can increase the amount of framing
- // overhead on the connection.
- //
- // The buffer sizes in bytes are specified by the ReadBufferSize and
- // WriteBufferSize fields in the Dialer and Upgrader. The Dialer uses a default
- // size of 4096 when a buffer size field is set to zero. The Upgrader reuses
- // buffers created by the HTTP server when a buffer size field is set to zero.
- // The HTTP server buffers have a size of 4096 at the time of this writing.
- //
- // The buffer sizes do not limit the size of a message that can be read or
- // written by a connection.
- //
- // Buffers are held for the lifetime of the connection by default. If the
- // Dialer or Upgrader WriteBufferPool field is set, then a connection holds the
- // write buffer only when writing a message.
- //
- // Applications should tune the buffer sizes to balance memory use and
- // performance. Increasing the buffer size uses more memory, but can reduce the
- // number of system calls to read or write the network. In the case of writing,
- // increasing the buffer size can reduce the number of frame headers written to
- // the network.
- //
- // Some guidelines for setting buffer parameters are:
- //
- // Limit the buffer sizes to the maximum expected message size. Buffers larger
- // than the largest message do not provide any benefit.
- //
- // Depending on the distribution of message sizes, setting the buffer size to
- // a value less than the maximum expected message size can greatly reduce memory
- // use with a small impact on performance. Here's an example: If 99% of the
- // messages are smaller than 256 bytes and the maximum message size is 512
- // bytes, then a buffer size of 256 bytes will result in 1.01 more system calls
- // than a buffer size of 512 bytes. The memory savings is 50%.
- //
- // A write buffer pool is useful when the application has a modest number
- // writes over a large number of connections. when buffers are pooled, a larger
- // buffer size has a reduced impact on total memory use and has the benefit of
- // reducing system calls and frame overhead.
- //
- // Compression EXPERIMENTAL
- //
- // Per message compression extensions (RFC 7692) are experimentally supported
- // by this package in a limited capacity. Setting the EnableCompression option
- // to true in Dialer or Upgrader will attempt to negotiate per message deflate
- // support.
- //
- // var upgrader = websocket.Upgrader{
- // EnableCompression: true,
- // }
- //
- // If compression was successfully negotiated with the connection's peer, any
- // message received in compressed form will be automatically decompressed.
- // All Read methods will return uncompressed bytes.
- //
- // Per message compression of messages written to a connection can be enabled
- // or disabled by calling the corresponding Conn method:
- //
- // conn.EnableWriteCompression(false)
- //
- // Currently this package does not support compression with "context takeover".
- // This means that messages must be compressed and decompressed in isolation,
- // without retaining sliding window or dictionary state across messages. For
- // more details refer to RFC 7692.
- //
- // Use of compression is experimental and may result in decreased performance.
- package websocket
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